Bulletproof Game Tries To Thwart Human Rights Abuse By Frantic Screen Tapping

I like to imagine that Bulletproof started out as a pitch by Mobigame to develop an official, first-person game based upon the Matrix trilogy.
“Okay, dudes, get this: here you are, and you’re Neo, and there’s like five agents in front of you, shooting at point blank range, and then you stop time, and then you start punching the bullets right out of the air, and OH MY GOD IT’LL BE AWESOME.”
“Pass,” says Warner Bros. But no problem: you just change the background, slap some vaguely Soviet guard hats on the agents, and sell the whole game to Amnest International, pitching it as a way to raise awareness of human rights violations around the world.
Now that’s business savvy.

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